////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
///                                                                                              ///
///                                                                                              ///
///                C F G   G E R A D A   P E L O   C F G   C O N S T R U C T O R                 ///
///                                                                                              ///
///                                   http://www.quakebrasil.com.br/                             ///
/// Baseado nos arquivos de configuração fornecidos com o pacote equake. Para maiores informa-   ///
/// ções sobre o equake, visite o link: http://equake.quakeworld.nu.                             ///
///                                                                                              ///
///                                                                                              ///
///                            Data: 10/05/2008 -  Hora: 15:32                                   ///
///                              Solicitado por: 000.000.000.000                                 ///
///                                                                                              ///
///                                                                                              ///
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////



//Config Management
cfg_backup                   "0"
cfg_legacy_exec              "1"
cfg_legacy_write             "0"
cfg_save_aliases             "1"
cfg_save_binds               "1"
cfg_save_cmdline             "1"
cfg_save_cmds                "1"
cfg_save_cvars               "1"
cfg_save_sysinfo             "1"
cfg_save_unchanged           "1"
cfg_save_userinfo            "2"

//Player Settings
b_switch                     "7"
w_switch                     "7"
msg                          "1"
noaim                        "1"
rate                         "10000"
spectator                    "0"
name                         "bQuaker"
cl_fakename                  "bQuaker"
team                         "red"
bottomcolor                  "base"
topcolor                     "5"
skin                         "5"


//Teamplay Communications
tp_forceTriggers             "0"
tp_loadlocs                  "1"
tp_msgtriggers               "1"
tp_soundtrigger              "~"
tp_triggers                  "1"
tp_weapon_order              "78653241"


//Skin Settings
teamcolor              "5"
enemycolor             "4"
enemyskin              "e_png.png"
enemyquadskin          "e_png_quad.png"
enemypentskin          "e_png_pent.png"
enemybothskin          "e_png_pqd.png"
teamskin               "player_yellow.png"
teamquadskin           "player_yellow.png"
teampentskin           "player_yellow.png"
teambothskin           "player_yellow.png"
baseskin               "green_fx.png"
noskins                "0"
r_fullbrightSkins      "1"


//Console Settings
cl_chatmode                  "2"
con_clearnotify              "1"
con_notifylines              "6"
con_notifytime               "7"
con_wordwrap                 "1"
cvar_viewdefault             "1"
gl_consolefont               "charset_id3"
gl_smoothfont                "0"
log_dir                      "qw"
log_readable                 "1"
scr_conalpha                 "0.8"
scr_consize                  "0.5"
scr_conspeed                 "9999"
r_tracker_frags              "2"
con_fragmessages             "0"
r_tracker_messages           "3"
r_tracker_scale              "0.8"
r_tracker_time               "6"
r_tracker_frame_color        "0 0 0 0"
r_tracker_streaks            "0"
r_tracker_flags              "0"
scr_printspeed               "8"


//Chat Settings
auth_viewcrc                 "0"
cl_chatsound                 "1"
cl_floodprot                 "0"
cl_fp_messages               "4"
cl_fp_persecond              "4"
cl_nofake                    "2"
cl_parseFunChars             "1"
cl_parseSay                  "1"
cl_parseWhiteText            "1"
ignore_flood                 "2"
ignore_flood_duration        "4"
ignore_mode                  "0"
ignore_opponents             "0"
msg                          "0"
ignore_spec                  "0"
con_fragmessages             "0"
cl_parsefrags                "1"
cl_loadfragfiles             "1"
r_tracker_frags              "2"
r_tracker_messages           "3"
r_tracker_scale              "0.8"
r_tracker_time               "6"
r_tracker_frame_color        "0 0 0 0"
r_tracker_streaks            "0"
r_tracker_flags              "0"


//System Settings
sys_disableWinKeys           "0"
sys_highpriority             "0"
sys_inactiveSleep            "1"
sys_yieldcpu                 "1"


//Video Settings
_vid_default_mode            "0"
_vid_default_mode_win        "3"
_windowed_mouse              "1"
vid_config_x                 "800"
vid_config_y                 "600"
vid_hwgammacontrol           "1"
vid_mode                     "3"
vid_vsync                    "1"



//Sound Settings
bgmvolume                    "0.5"
cl_staticSounds              "0"
s_ambientfade                "100"
s_ambientlevel               "0"
s_initsound                  "1"
s_khz                        "11"
s_loadas8bit                 "0"
s_mixahead                   "0.1"
s_noextraupdate              "1"
s_nosound                    "0"
s_precache                   "1"
s_show                       "0"
s_swapstereo                 "0"
volume                       "0.5"


//MP3 Settings
mp3_grabvolume               "2"
mp3_scrolltitle              "1"
mp3_showtime                 "1"
mp3_volume                   "0.5"
mp3_winamp_dir               "C:/Arquivos de programas/winamp"


//Input - Keyboard
cl_anglespeedkey             "1.5"
cl_backspeed                 "320"
cl_forwardspeed              "320"
cl_keypad                    "1"
cl_movespeedkey              "2.0"
cl_pitchspeed                "150"
cl_sidespeed                 "350"
cl_smartjump                 "1"
cl_upspeed                   "350"
keymap_load                  "pt-br"
cl_yawspeed                  "140"


//Input - Mouse
m_accel                      "0"
m_filter                     "0"
m_forcewheel                 "1"
m_forward                    "1"
m_pitch                      "0.022"
m_side                       "0.8"
m_yaw                        "0.022"


//Input - Joystick
joystick                     "0"


//Input - Misc
freelook                     "1"
lookspring                   "0"
lookstrafe                   "0"


//Network Settings
cl_c2sImpulseBackup          "3"
cl_c2spps                    "0"
cl_nodelta                   "0"
cl_nopred                    "0"
cl_oldPL                     "0"
cl_predictPlayers            "1"
cl_solidPlayers              "1"
cl_timeout                   "600"
cl_useproxy                  "1"
pushlatency                  "-999"


//Status Bar and Scoreboard
cl_hudswap                   "0"
cl_sbar                      "0"
scr_centerSbar               "1"
scr_compactHud               "0"
scr_compactHudAlign          "0"
scr_drawHFrags               "3"
scr_drawVFrags               "1"
scr_scoreboard_borderless    "0"
scr_scoreboard_drawtitle     "1"
scr_scoreboard_fillalpha     "0.7"
scr_scoreboard_fillcolored   "3"
scr_scoreboard_forcecolors   "1"
scr_scoreboard_showfrags     "1"
scr_scoreboard_teamsort      "1"
scr_teaminfo                 "0"


//--- Configuração Crosshair
cl_crossx                    "0"
cl_crossy                    "0"
crosshairimage "crosss"
crosshaircolor "196"
crosshairalpha "0.7" 
crosshairsize 6 


//View Settings
cl_rollangle                 "0"
cl_rollspeed                 "200"
default_fov                  "105"
fov                          "105"
v_centermove                 "0.15"
v_centerspeed                "500"
v_gunkick                    "0"
v_idlescale                  "0"
v_ipitch_cycle               "1"
v_ipitch_level               "0.3"
v_iroll_cycle                "0.5"
v_iroll_level                "0.1"
v_iyaw_cycle                 "2"
v_iyaw_level                 "0.3"
v_kickpitch                  "0"
v_kickroll                   "0"
v_kicktime                   "0"
v_viewheight                 "-6"
viewsize                     "120"


//Match Tools
match_auto_logconsole        "2"
match_auto_minlength         "90"
match_auto_record            "2"
match_auto_spectating        "0"
match_auto_sshot             "1"
match_format_2on2            "2on2/%M/%y-%m-%d_%b_[%M]"
match_format_3on3            "3on3/%y-%m-%d_%b_[%M]"
match_format_4on4            "4on4/%y-%m-%d_%b_[%M]"
match_format_arena           "arena/%y-%m-%d_%p(%C)_[%M]"
match_format_coop            "solo/%y-%m-%d_%k"
match_format_duel            "1on1/%M/%y-%m-%d_%p_vs_%e_[%M]"
match_format_ffa             "ffa/%M/%y-%m-%d_%p(%C)_[%M]"
match_format_multiteam       "tdm/%n - [%a_%b] - [%M]"
match_format_race            "race/%y-%m-%d_%p(%C)_[%M]"
match_format_solo            "solo/%y-%m-%d_%p"
match_format_tdm             "tdm/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_clanwar      "tf_clanwar/%y-%m-%d_(%a)_%b_[%M]"
match_format_tf_duel         "tf_duel/%y-%m-%d_%t_vs_%e_[%M]"
match_name_and               "_&_"
match_name_nick              ""
match_name_on                "off"
match_name_spec              "(SPEC)"
match_name_versus            "_vs_"


//Demo Handling
cl_demoPingInterval          "5"
cl_demospeed                 "1"
demo_capture_dir             "qw/capture"
demo_capture_fps             "30.0"
demo_capture_steadycam       "0"
demo_dir                     "qw/demos"
qizmo_dir                    "qw/qizmo"


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                      S E R V I D O R E S                                       //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


alias servidor_td2 "connect 200.177.229.247:27530"
alias servidor_vetorial "connect quake.vetorial.net"
alias servidor_vetorial2 "connect quake.vetorial.net:27501"
alias servidor_terra "connect qw.terra.com.br"
alias servidor_terra10 "connect qw.terra.com.br:27510"
alias servidor_terra11 "connect qw.terra.com.br:27511"
alias servidor_terra12 "connect qw.terra.com.br:27512"
alias servidor_terra22 "connect 200.177.229.247:27522"
alias servidor_terra21 "connect 200.177.229.247:27521"
alias servidor_terra20 "connect 200.177.229.247:27520"
alias servidor_uol  "connect q1.jogos.uol.com.br:27500"
alias servidor_uol2 "connect q1.jogos.uol.com.br:27501"
alias servidor_click "connect qw.click21.com.br:27500"
alias servidor_click2 "connect qw.click21.com.br:27501"
alias servidor_unsix01 "connect qw.unsix.net:27500"
alias servidor_unsix02 "connect qw.unsix.net:27501"
alias servidor_unsix03 "connect qw.unsix.net:27502"
alias servidor_home "connect localhost"
alias servidor_off "disconnect "


//Spectator Tracking
cl_chasecam                  "1"


//Item Names
tp_name_axe                  "axe"
tp_name_sg                   "sg"
tp_name_ssg                  "ssg"
tp_name_ng                   "ng"
tp_name_sng                  "sng"
tp_name_gl                   "gl"
tp_name_rl                   "rl"
tp_name_lg                   "lg"
tp_name_ga                   "ga"
tp_name_ya                   "ya"
tp_name_ra                   "ra"
tp_name_armortype_ga         "g"
tp_name_armortype_ya         "y"
tp_name_armortype_ra         "r"
tp_name_shells               "shells"
tp_name_nails                "nails"
tp_name_rockets              "rox"
tp_name_cells                "cells"
tp_name_quad                 "{quad}"
tp_name_pent                 "{pent}"
tp_name_ring                 "{ring}"
tp_name_suit                 "suit"
tp_name_mh                   "mega"
tp_name_health               "health"
tp_name_armor                "armor"
tp_name_weapon               "rl"
tp_name_backpack             "pack"
tp_name_flag                 "{flag}"
tp_name_rune1                "resistance rune"
tp_name_rune2                "strength rune"
tp_name_rune3                "haste rune"
tp_name_rune4                "regeneration rune"
tp_name_sentry               "sentry"
tp_name_disp                 "dispenser"
tp_name_teammate             ""
tp_name_enemy                "{enemy}"
tp_name_eyes                 "{eyes}"
tp_name_quaded               "{quaded}"
tp_name_pented               "{pented}"
tp_name_status_green         "$G"
tp_name_status_yellow        "$Y"
tp_name_status_red           "$R"
tp_name_status_blue          "$B"
tp_name_someplace            "someplace"
tp_name_at                   "$d"
tp_name_nothing              "nothing"
tp_name_none                 ""
tp_name_separator            "-_"


//Item Need Amounts
tp_need_rl                   "1"
tp_need_weapon               "687"
tp_need_ga                   "50"
tp_need_ya                   "70"
tp_need_ra                   "70"
tp_need_shells               "0"
tp_need_nails                "0"
tp_need_rockets              "5"
tp_need_cells                "0"
tp_need_health               "60"


//Server Settings
coop                         "0"
filterban                    "1"
floodprotmsg                 ""
pausable                     "1"
skill                        "1"
sv_cheats                    "0"
sv_fastconnect               "0"
sv_highchars                 "1"
sv_loadentfiles              "0"
sv_mapcheck                  "1"
sv_maxrate                   "0"
sv_maxtic                    "0.1"
sv_mintic                    "0"
sv_nailhack                  "1"
sv_phs                       "1"
sv_spectalk                  "1"
timeout                      "20"
zombietime                   "2"


//Serverside Physics
pm_bunnyspeedcap             ""
pm_ktjump                    "0.5"
pm_slidefix                  ""
sv_accelerate                "10"
sv_airaccelerate             "10"
sv_friction                  "4"
sv_gravity                   "800"
sv_maxspeed                  "320"
sv_maxvelocity               "2000"
sv_spectatormaxspeed         "500"
sv_stopspeed                 "100"
sv_wateraccelerate           "10"
sv_waterfriction             "4"


//Screen Settings
cl_clock                     "0"
cl_clock_x                   "42"
cl_clock_y                   "0"
cl_confirmquit               "0"
cl_democlock                 "0"
cl_democlock_x               "0"
cl_democlock_y               "-2"
cl_gameclock                 "3"
cl_gameclock_x               "1"
cl_gameclock_y               "31"
cl_multiview                 "0"
cl_mvdisplayhud              "1"
cl_mvinset                   "0"
cl_mvinsetcrosshair          "1"
cl_mvinsethud                "1"
cl_shownet                   "0"
draw_fps                     "0"
r_glstats                    "0"
r_netgraph                   "0"
r_netstats                   "0"
r_speeds                     "0"
r_tracker_flags              "1"
r_tracker_frags              "1"
r_tracker_messages           "10"
r_tracker_streaks            "1"
r_tracker_time               "4"
scr_autoid                   "0"
scr_centerMenu               "1"
scr_centertime               "2"
scr_coloredText              "1"
scr_menualpha                "0.7"
scr_spectatorMessage         "1"
scr_tracking                 ""
show_fps                     "0"
show_fps_x                   "-5"
show_fps_y                   "-1"
show_speed                   "0"
show_speed_x                 "-1"
show_speed_y                 "1"
showdrop                     "0"
showpackets                  "0"
showpause                    "0"
showram                      "1"
showturtle                   "0"


//Screen & Powerup Blends
cl_bonusflash                "0"
v_contentblend               "0"
v_damagecshift               "0"
v_dlightcshift               "0"
v_pentcshift                 "0.1"
v_quadcshift                 "0.4"
v_ringcshift                 "0.1"
v_suitcshift                 "0.2"


//Serverside Permissions
allow_download               "1"
allow_download_maps          "1"
allow_download_models        "1"
allow_download_pakmaps       "0"
allow_download_skins         "1"
allow_download_sounds        "1"


//Unsorted Variables
auth_validate                "1"
auth_warninvalid             "0"
cl_loadFragfiles             "0"
cl_parseFrags                "0"


//User Created Variables
set loc_name_ga             "ga"
set loc_name_mh             "mega"
set loc_name_ra             "ra"
set loc_name_separator      "$."
set loc_name_ya             "ya"


//---- Deathmatch maps
mapgroup qcon11 qcon1
mapgroup e3m1 e3m1tdm
mapgroup aqui amphi
mapgroup end enddm endra
mapgroup e2m2 e2m2tdm
mapgroup aqui amphi 
mapgroup cmt1b cmt1
mapgroup cmt5b cmt5
mapgroup death32c death32a
mapgroup endif midair5 
mapgroup dm1 dm1ex biodm1
mapgroup dm2 dm2revx dm2dmm4 terradmt frobodm2
mapgroup dm3 dm3hill dm3r dm3ra2 dm3again
mapgroup dm4 dm41 dm4back ds4
mapgroup dm5 frobodm5
mapgroup dm6 dm61 dm6quad
mapgroup hop1 hop_high 
mapgroup qcon11 qcon1 
mapgroup speedmap speed 
mapgroup trick trick1
mapgroup schloss schlosb1

mapgroup 1on1fortr 1on1forts 1on1fort kjforts 
mapgroup 2fort5r 2fort5 2fort5se 2fort4 2fort4r 2fort5sta
mapgroup 2mfield3 2mfield3sta 
mapgroup 2night2 2night2sta 
mapgroup 32smooth 32seq 32smoothsta mini32s mini32sr 32smothl 
mapgroup aztec1 aztec1sta 
mapgroup bam4 bam4sta 
mapgroup ewg3 ewg3sta 
mapgroup excel excelsta 
mapgroup h4rdcore h4rdcoresta 
mapgroup homebase2 homebase2sta 
mapgroup iceland3 iceland3sta 
mapgroup impact1 impact1sta 
mapgroup mbasesr mbases 
mapgroup sewer1 sewer1sta 
mapgroup svalley4 svalley4sta 
mapgroup tf2k tf2ksta 
mapgroup well6 well6sta well6l wellgl1 
mapgroup xpress xpress2 xpress3 xpress4


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                         A L I A S E S                                          //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


//---Rocket jump-----
alias +rj "cl_pitchspeed 100000;impulse 7;+lookdown;wait;-lookdown ;cl_pitchspeed 150;+jump;+attack"
alias -rj "-attack;-jump;force_centerview"


//----Impulso----
alias +impulso "impulse 4;wait;impulse 7; -forward; rotate 180; +jump; +attack; +jump; wait; -jump; rotate 180"
alias -impulso "impulse 7; -attack"



alias +granada1 "+gren1; stopsound; play gt1.wav"
alias -granada1 "-gren1"

alias +granada2 "+gren2; stopsound; play gren.wav"
alias -granada2 "-gren2"

alias infoset          ""
alias sinfoset         ""



alias "serv_01" "servidor_terra; bind F5 serv_02; bindF6serv_14"
alias "serv_02" "servidor_terra10; bind F5 serv_03; bindF6serv_01"
alias "serv_03" "servidor_terra11; bind F5 serv_04; bindF6serv_02"
alias "serv_04" "servidor_terra12; bind F5 serv_05; bindF6serv_03"
alias "serv_05" "servidor_terra20; bind F5 serv_06; bindF6serv_04"
alias "serv_06" "servidor_terra21; bind F5 serv_07; bindF6serv_05"
alias "serv_07" "servidor_terra22; bind F5 serv_08; bindF6serv_06"
alias "serv_08" "servidor_td2; bind F5 serv_09; bindF6serv_07"
alias "serv_09" "servidor_uol; bind F5 serv_10; bindF6serv_08"
alias "serv_10" "servidor_uol2; bind F5 serv_11; bindF6serv_09"
alias "serv_11" "servidor_click; bind F5 serv_12; bindF6serv_10"
alias "serv_12" "servidor_mcsx01; bind F5 serv_13; bindF6serv_11"
alias "serv_13" "servidor_mcsx02; bind F5 serv_14; bindF6serv_12"
alias "serv_14" "servidor_mcsx03; bind F5 serv_01; bindF6serv_13"

alias "espec_" "spectator 1; wait; wait; wait; wait; wait; wait; wait; reconnect; scr_autoid 1; r_tracker_streaks 1; r_tracker_flags 1; "

alias "demo_" "easyrecord"

alias "play_" "spectator 0; wait; wait; wait; wait; wait; wait; wait; reconnect; scr_autoid 0; r_tracker_streaks 0; r_tracker_flags 0; "

alias "team_01" "team red; bind F7 team_02"
alias "team_02" "team blue; bind F7 team_03"
alias "team_03" "team yell; bind F7 team_04"
alias "team_04" "team pink; bind F7 team_01"

////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                            C O M A N D O S    P A R A   T E A M P L A Y                        //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


tp_pickup    powerups armor mh lg rl gl sng ssg pack rockets
tp_took      powerups armor mh lg rl gl sng ssg pack rockets
tp_point     powerups armor players mh lg rl gl sng ssg pack rockets
alias f_report "say_team Estou @ [%l] - %A%[a] %[h] %[P] [$bestweapon] $G"
alias f_powerup "say_team $$G$G %[P] Nosso $G$G"
alias f_respawn "say_team Nasci em [%l]'"
alias f_death "say_team Morto em [%d]"
alias f_took "say_team Peguei %i "
alias f_mapend "wait; wait; wait; wait; screenshot; stop "
alias "vendo" "say_team $G$G %x @ [%y]"
alias "preciso" "say_team $G$G Preciso de %u"
alias "ajuda" "say_team $B$B Ajuda em %L $B$B"
alias "inimigo" "say_team Inimigo @ [%y]"
filter       clear


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                             C O M A N D O S      A D I C I O N A I S                           //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////


-moveup
-movedown
-left
-right
-forward
-back
-lookup
-lookdown
-strafe
-moveleft
-moveright
+speed
-attack
-use
-jump
-klook
+mlook
-showscores
-showteamscores


//FPS and EyeCandy Settings
cl_deadbodyFilter            "0"
cl_gibFilter                 "0"
cl_hidenails                 "0"
cl_hiderockets               "0"
cl_maxfps                    "77"
cl_model_bobbing             "0"
cl_muzzleflash               "0"
cl_nolerp                    "1"
cl_physfps                   "77"
cl_r2g                       "0"
r_drawentities               "1"
r_drawflame                  "1"
r_explosionLight             "0"
r_explosionLightColor        "0"
r_explosionType              "1"
r_flagColor                  "0"
r_grenadeTrail               "1"
r_lerpframes                 "1"
r_lerpmuzzlehack             "1"
r_lgbloodColor               "225"
r_lightflicker               "0"
r_powerupGlow                "2"
r_rocketLight                "0"
r_rocketLightColor           "0"
r_rocketTrail                "3"


////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                //
//                                  B I N D S     D O    T E C L A D O                            //
//                                                                                                //
//                                                                                                //
// Altere os binds abaixo conforme a sua preferência. Para associar uma tecla a um comando utili- //
// ze a seguinte fórmula:                                                                         //
//                                                                                                //
// bind  "{COMANDO}" - Ex.: bind a "+back"                                                        //
//                                                                                                //
//                                                                                                //
////////////////////////////////////////////////////////////////////////////////////////////////////

bind  `             "toggleconsole"                     //Exibir o console
bind  ~             "toggleconsole"                     //Vai para o console
bind ~              "toggleconsole "                    //Exibir o console
bind `              "toggleconsole "                    //Exibir o console
bind  ESCAPE        "togglemenu"                        //Vai para o menu
bind  +             "sizeup"                            //Aumenta o tamanho da tela
bind  -             "sizedown"                          //Diminui o tamanho da tela
bind  _             "sizedown"                          //Diminui o tamanho da tela
bind  =             "sizeup"                            //Aumenta o tamanho da tela
bind  END           "centerview"                        //Centralizar visão
bind  DEL           "+lookdown"                         //Olhar para baixo
bind  PGDN          "+loogup"                           //Olhar para cima
bind  PAUSE         "pause"                             //Pausa
bind  1             "impulse 1"                         //Machado
bind  2             "impulse 2"                         //Shotgun
bind  3             "impulse 3"                         //Shotgun Dupla
bind  4             "impulse 4"                         //Nailgun
bind  5             "impulse 5"                         //SuperNailgun
bind  6             "impulse 6"                         //Lançador de Granadas
bind  7             "impulse 7"                         //Lançador de Foguetes
bind  8             "impulse 8"                         //Shaft - Thunderbolt

bind  mouse1        "+attack"                           //Atirar
bind  SPACE         "+jump"                             //Pulo
bind  mouse2             "+forward"                          //Movimento para frente
bind  s             "+back"                             //Movimento para trás
bind  q             "+moveleft"                         //Lateral esquerda
bind  w             "+moveright"                        //Lateral direita
bind  TAB             "impulse 10"                        //Próxima Arma
bind  BACKSPACE             "impulse 12"                        //Arma anterior
bind  d             "impulse 3 2"                       //Shotgun Dupla
bind  x             "impulse 5 3 2"                     //SuperNailgun
bind  SHIFT             "impulse 6 5 3 2"                   //Lançador de Granadas
bind  CAPSLOCK             "impulse 7 6 5 3 2"                 //Lançador de Foguetes
bind  a             "impulse 8 5 3 2"                   //Shaft - Thunderbolt
bind  ALT          "+rj"                               //Script para Rocket Jump
bind  CTRL           "+impulso"                          //Script para Forward Jump
bind  f           "+showteamscores"                   //Exibe o placar
bind  t             "messagemode"                       //Envia mensagem de texto
bind  y             "messagemode2"                      //Envia mensagem de texto para os membros do seu time
bind  F12           "screenshot"                        //Tira uma screenshot
bind  F11             "demo_"                             //Inicia a gravação de uma demo
bind  F9             "espec_"                            //Reconectar como espectador
bind  F10             "play_"                             //Reconectar como player
bind  F5             "serv_01"                           //Próximo Servidor
bind  F6             "serv_14"                           //Servidor Anterior
bind  F1             "f_report"                          //Reportar sua posição e condição ao time
bind  F2             "inimigo"                           //Onde você há inimigos
bind  F3             "ajuda"                             //Pedir ajuda
bind  F4             "preciso"                           //O que você precisa
bind  mouse3             "vendo"                             //O que você está vendo
bind  F7             "team_01"                           //Muda seu time - red, blue, yell, pink


//COMANDOS PARA TD2
bind  UPARROW             "impulse 20"                           //Usa a arma especial
bind  DOWNARROW             "impulse 23"                           //Larga a arma especial
bind  RIGHTARROW             "impulse 1"                           //Usa a magia
bind  LEFTARROW             "impulse 22"                           //Larga a Runa


//COMANDOS PARA TF
bind  KP_END             "+granada1"                           //Lança a granada 1
bind  KP_2             "+granada2"                           //Lança a granada 2
bind  KP_3             "inv"                           //Mostra quantas granadas restam
bind  KP_4             "special"                           //Aciona o especial da classe utilizada



//** Cliente OpenGl **



scr_newhud                  "1"
hud_ammo1_align             "right"
hud_ammo1_align_x           "left"
hud_ammo1_align_y           "before"
hud_ammo1_digits            "3"
hud_ammo1_frame             "0"
hud_ammo1_place             "gun2"
hud_ammo1_pos_x             "0"
hud_ammo1_pos_y             "0"
hud_ammo1_scale             "1"
hud_ammo1_show              "1"
hud_ammo1_style             "2"
hud_ammo2_align             "right"
hud_ammo2_align_x           "after"
hud_ammo2_align_y           "center"
hud_ammo2_digits            "3"
hud_ammo2_frame             "0"
hud_ammo2_place             "ammo1"
hud_ammo2_pos_x             "0"
hud_ammo2_pos_y             "0"
hud_ammo2_scale             "1"
hud_ammo2_show              "1"
hud_ammo2_style             "2"
hud_ammo3_align             "right"
hud_ammo3_align_x           "after"
hud_ammo3_align_y           "center"
hud_ammo3_digits            "3"
hud_ammo3_frame             "0"
hud_ammo3_place             "ammo2"
hud_ammo3_pos_x             "0"
hud_ammo3_pos_y             "0"
hud_ammo3_scale             "1"
hud_ammo3_show              "1"
hud_ammo3_style             "2"
hud_ammo4_align             "right"
hud_ammo4_align_x           "after"
hud_ammo4_align_y           "center"
hud_ammo4_digits            "3"
hud_ammo4_frame             "0"
hud_ammo4_place             "ammo3"
hud_ammo4_pos_x             "0"
hud_ammo4_pos_y             "0"
hud_ammo4_scale             "1"
hud_ammo4_show              "1"
hud_ammo4_style             "2"
hud_ammo_align              "right"
hud_ammo_align_x            "after"
hud_ammo_align_y            "center"
hud_ammo_digits             "3"
hud_ammo_frame              "0"
hud_ammo_place              "iammo"
hud_ammo_pos_x              "0"
hud_ammo_pos_y              "0"
hud_ammo_scale              "1"
hud_ammo_show               "1"
hud_ammo_style              "0"
hud_armor_align             "right"
hud_armor_align_x           "after"
hud_armor_align_y           "center"
hud_armor_digits            "3"
hud_armor_frame             "0"
hud_armor_place             "iarmor"
hud_armor_pos_x             "0"
hud_armor_pos_y             "0"
hud_armor_scale             "1"
hud_armor_show              "1"
hud_armor_style             "0"
hud_armordamage_align       "right"
hud_armordamage_align_x     "left"
hud_armordamage_align_y     "before"
hud_armordamage_digits      "3"
hud_armordamage_duration    "0.8"
hud_armordamage_frame       "0"
hud_armordamage_place       "armor"
hud_armordamage_pos_x       "0"
hud_armordamage_pos_y       "0"
hud_armordamage_scale       "1"
hud_armordamage_show        "0"
hud_armordamage_style       "0"
hud_clock_align_x           "right"
hud_clock_align_y           "after"
hud_clock_big               "0"
hud_clock_blink             "0"
hud_clock_frame             "0"
hud_clock_place             "gameclock"
hud_clock_pos_x             "0"
hud_clock_pos_y             "0"
hud_clock_scale             "1"
hud_clock_show              "1"
hud_clock_style             "0"
hud_democlock_show          "0"
hud_teamfrags_extra_spec_info  "0"
hud_face_align_x            "before"
hud_face_align_y            "center"
hud_face_frame              "0"
hud_face_place              "health"
hud_face_pos_x              "0"
hud_face_pos_y              "0"
hud_face_scale              "1"
hud_face_show               "1"
hud_fps_align_x             "after"
hud_fps_align_y             "center"
hud_fps_decimals            "0"
hud_fps_frame               "0"
hud_fps_place               "teamfrags"
hud_fps_pos_x               "0"
hud_fps_pos_y               "0"
hud_fps_show                "1"
hud_fps_show_min            "0"
hud_fps_title               "0"
hud_frags_align_x           "left"
hud_frags_align_y           "top"
hud_frags_cell_height       "8"
hud_frags_cell_width        "32"
hud_frags_cols              "4"
hud_frags_fliptext          "0"
hud_frags_frame             "0"
hud_frags_padtext           "1"
hud_frags_place             "screen"
hud_frags_pos_x             "0"
hud_frags_pos_y             "0"
hud_frags_rows              "1"
hud_frags_show              "0"
hud_frags_shownames         "0"
hud_frags_showself_always   "1"
hud_frags_showteams         "0"
hud_frags_space_x           "1"
hud_frags_space_y           "1"
hud_frags_strip             "1"
hud_frags_style             "0"
hud_frags_teamsort          "0"
hud_frags_vertical          "0"
hud_gameclock_align_x       "right"
hud_gameclock_align_y       "after"
hud_gameclock_big           "0"
hud_gameclock_blink         "0"
hud_gameclock_countdown     "0"
hud_gameclock_frame         "0"
hud_gameclock_place         "ping"
hud_gameclock_pos_x         "0"
hud_gameclock_pos_y         "0"
hud_gameclock_scale         "1"
hud_gameclock_show          "1"
hud_gameclock_style         "0"
hud_group1_align_x          "left"
hud_group1_align_y          "top"
hud_group1_frame            ".5"
hud_group1_height           "64"
hud_group1_name             "group1"
hud_group1_picture          ""
hud_group1_place            "screen"
hud_group1_pos_x            "0"
hud_group1_pos_y            "0"
hud_group1_show             "0"
hud_group1_width            "64"
hud_group2_align_x          "left"
hud_group2_align_y          "top"
hud_group2_frame            ".5"
hud_group2_height           "64"
hud_group2_name             "group2"
hud_group2_picture          ""
hud_group2_place            "screen"
hud_group2_pos_x            "0"
hud_group2_pos_y            "0"
hud_group2_show             "0"
hud_group2_width            "64"
hud_group3_align_x          "left"
hud_group3_align_y          "top"
hud_group3_frame            ".5"
hud_group3_height           "64"
hud_group3_name             "group3"
hud_group3_picture          ""
hud_group3_place            "screen"
hud_group3_pos_x            "0"
hud_group3_pos_y            "0"
hud_group3_show             "0"
hud_group3_width            "64"
hud_group4_align_x          "left"
hud_group4_align_y          "top"
hud_group4_frame            ".5"
hud_group4_height           "64"
hud_group4_name             "group4"
hud_group4_picture          ""
hud_group4_place            "screen"
hud_group4_pos_x            "0"
hud_group4_pos_y            "0"
hud_group4_show             "0"
hud_group4_width            "64"
hud_group5_align_x          "left"
hud_group5_align_y          "top"
hud_group5_frame            ".5"
hud_group5_height           "64"
hud_group5_name             "group5"
hud_group5_picture          ""
hud_group5_place            "screen"
hud_group5_pos_x            "0"
hud_group5_pos_y            "0"
hud_group5_show             "0"
hud_group5_width            "64"
hud_group6_align_x          "left"
hud_group6_align_y          "top"
hud_group6_frame            ".5"
hud_group6_height           "64"
hud_group6_name             "group6"
hud_group6_picture          ""
hud_group6_place            "screen"
hud_group6_pos_x            "0"
hud_group6_pos_y            "0"
hud_group6_show             "0"
hud_group6_width            "64"
hud_group7_align_x          "left"
hud_group7_align_y          "top"
hud_group7_frame            ".5"
hud_group7_height           "64"
hud_group7_name             "group7"
hud_group7_picture          ""
hud_group7_place            "screen"
hud_group7_pos_x            "0"
hud_group7_pos_y            "0"
hud_group7_show             "0"
hud_group7_width            "64"
hud_group8_align_x          "left"
hud_group8_align_y          "top"
hud_group8_frame            ".5"
hud_group8_height           "64"
hud_group8_name             "group8"
hud_group8_picture          ""
hud_group8_place            "screen"
hud_group8_pos_x            "0"
hud_group8_pos_y            "0"
hud_group8_show             "0"
hud_group8_width            "64"
hud_group9_align_x          "left"
hud_group9_align_y          "top"
hud_group9_frame            ".5"
hud_group9_height           "64"
hud_group9_name             "group9"
hud_group9_picture          ""
hud_group9_place            "screen"
hud_group9_pos_x            "0"
hud_group9_pos_y            "0"
hud_group9_show             "0"
hud_group9_width            "64"
hud_gun2_align_x            "before"
hud_gun2_align_y            "center"
hud_gun2_frame              "0"
hud_gun2_place              "gun3"
hud_gun2_pos_x              "0"
hud_gun2_pos_y              "0"
hud_gun2_scale              "1"
hud_gun2_show               "1"
hud_gun2_style              "0"
hud_gun3_align_x            "before"
hud_gun3_align_y            "center"
hud_gun3_frame              "0"
hud_gun3_place              "gun4"
hud_gun3_pos_x              "0"
hud_gun3_pos_y              "0"
hud_gun3_scale              "1"
hud_gun3_show               "1"
hud_gun3_style              "0"
hud_gun4_align_x            "before"
hud_gun4_align_y            "center"
hud_gun4_frame              "0"
hud_gun4_place              "gun5"
hud_gun4_pos_x              "0"
hud_gun4_pos_y              "0"
hud_gun4_scale              "1"
hud_gun4_show               "1"
hud_gun4_style              "0"
hud_gun5_align_x            "before"
hud_gun5_align_y            "center"
hud_gun5_frame              "0"
hud_gun5_place              "gun6"
hud_gun5_pos_x              "0"
hud_gun5_pos_y              "0"
hud_gun5_scale              "1"
hud_gun5_show               "1"
hud_gun5_style              "0"
hud_gun6_align_x            "before"
hud_gun6_align_y            "center"
hud_gun6_frame              "0"
hud_gun6_place              "gun7"
hud_gun6_pos_x              "0"
hud_gun6_pos_y              "0"
hud_gun6_scale              "1"
hud_gun6_show               "1"
hud_gun6_style              "0"
hud_gun7_align_x            "before"
hud_gun7_align_y            "center"
hud_gun7_frame              "0"
hud_gun7_place              "gun8"
hud_gun7_pos_x              "0"
hud_gun7_pos_y              "0"
hud_gun7_scale              "1"
hud_gun7_show               "1"
hud_gun7_style              "0"
hud_gun8_align_x            "center"
hud_gun8_align_y            "before"
hud_gun8_frame              "0"
hud_gun8_place              "health"
hud_gun8_pos_x              "0"
hud_gun8_pos_y              "0"
hud_gun8_scale              "1"
hud_gun8_show               "1"
hud_gun8_style              "0"
hud_gun8_wide               "0"
hud_gun_align_x             "after"
hud_gun_align_y             "center"
hud_gun_frame               "0"
hud_gun_place               "ammo"
hud_gun_pos_x               "0"
hud_gun_pos_y               "0"
hud_gun_scale               "1"
hud_gun_show                "1"
hud_gun_style               "0"
hud_gun_wide                "0"
hud_health_align            "right"
hud_health_align_x          "center"
hud_health_align_y          "bottom"
hud_health_digits           "3"
hud_health_frame            "0"
hud_health_place            "screen"
hud_health_pos_x            "0"
hud_health_pos_y            "0"
hud_health_scale            "1"
hud_health_show             "1"
hud_health_style            "0"
hud_healthdamage_align      "right"
hud_healthdamage_align_x    "left"
hud_healthdamage_align_y    "before"
hud_healthdamage_digits     "3"
hud_healthdamage_duration   "0.8"
hud_healthdamage_frame      "0"
hud_healthdamage_place      "health"
hud_healthdamage_pos_x      "0"
hud_healthdamage_pos_y      "0"
hud_healthdamage_scale      "1"
hud_healthdamage_show       "0"
hud_healthdamage_style      "0"
hud_iammo1_align_x          "left"
hud_iammo1_align_y          "top"
hud_iammo1_frame            "0"
hud_iammo1_place            "screen"
hud_iammo1_pos_x            "0"
hud_iammo1_pos_y            "0"
hud_iammo1_scale            "1"
hud_iammo1_show             "0"
hud_iammo1_style            "2"
hud_iammo2_align_x          "left"
hud_iammo2_align_y          "top"
hud_iammo2_frame            "0"
hud_iammo2_place            "screen"
hud_iammo2_pos_x            "0"
hud_iammo2_pos_y            "0"
hud_iammo2_scale            "1"
hud_iammo2_show             "0"
hud_iammo2_style            "2"
hud_iammo3_align_x          "left"
hud_iammo3_align_y          "top"
hud_iammo3_frame            "0"
hud_iammo3_place            "screen"
hud_iammo3_pos_x            "0"
hud_iammo3_pos_y            "0"
hud_iammo3_scale            "1"
hud_iammo3_show             "0"
hud_iammo3_style            "2"
hud_iammo4_align_x          "left"
hud_iammo4_align_y          "top"
hud_iammo4_frame            "0"
hud_iammo4_place            "screen"
hud_iammo4_pos_x            "0"
hud_iammo4_pos_y            "0"
hud_iammo4_scale            "1"
hud_iammo4_show             "0"
hud_iammo4_style            "2"
hud_iammo_align_x           "after"
hud_iammo_align_y           "center"
hud_iammo_frame             "0"
hud_iammo_place             "health"
hud_iammo_pos_x             "0"
hud_iammo_pos_y             "0"
hud_iammo_scale             "1"
hud_iammo_show              "1"
hud_iammo_style             "0"
hud_iarmor_align_x          "left"
hud_iarmor_align_y          "after"
hud_iarmor_frame            "0"
hud_iarmor_place            "gun2"
hud_iarmor_pos_x            "0"
hud_iarmor_pos_y            "0"
hud_iarmor_scale            "1"
hud_iarmor_show             "1"
hud_iarmor_style            "0"
hud_key1_align_x            "after"
hud_key1_align_y            "center"
hud_key1_frame              "0"
hud_key1_place              "quad"
hud_key1_pos_x              "0"
hud_key1_pos_y              "64"
hud_key1_scale              "1"
hud_key1_show               "1"
hud_key1_style              "0"
hud_key2_align_x            "after"
hud_key2_align_y            "center"
hud_key2_frame              "0"
hud_key2_place              "key1"
hud_key2_pos_x              "0"
hud_key2_pos_y              "0"
hud_key2_scale              "1"
hud_key2_show               "1"
hud_key2_style              "0"
hud_mp3_time_align_x        "left"
hud_mp3_time_align_y        "bottom"
hud_mp3_time_frame          "0"
hud_mp3_time_on_scoreboard  "0"
hud_mp3_time_place          "top"
hud_mp3_time_pos_x          "0"
hud_mp3_time_pos_y          "0"
hud_mp3_time_show           "0"
hud_mp3_time_style          "0"
hud_mp3_title_align_x       "right"
hud_mp3_title_align_y       "bottom"
hud_mp3_title_frame         "0"
hud_mp3_title_height        "8"
hud_mp3_title_on_scoreboard "0"
hud_mp3_title_place         "top"
hud_mp3_title_pos_x         "0"
hud_mp3_title_pos_y         "0"
hud_mp3_title_scroll        "1"
hud_mp3_title_scroll_delay  "0.5"
hud_mp3_title_show          "0"
hud_mp3_title_style         "2"
hud_mp3_title_width         "512"
hud_mp3_title_wordwrap      "0"
hud_net_align_x             "left"
hud_net_align_y             "center"
hud_net_frame               "0.2"
hud_net_period              "1"
hud_net_place               "top"
hud_net_pos_x               "0"
hud_net_pos_y               "0"
hud_net_show                "0"
hud_netgraph_align_x        "left"
hud_netgraph_align_y        "bottom"
hud_netgraph_alpha          "1"
hud_netgraph_frame          "0"
hud_netgraph_full           "0"
hud_netgraph_height         "32"
hud_netgraph_inframes       "0"
hud_netgraph_lostscale      "1"
hud_netgraph_place          "top"
hud_netgraph_ploss          "1"
hud_netgraph_pos_x          "0"
hud_netgraph_pos_y          "0"
hud_netgraph_scale          "256"
hud_netgraph_show           "0"
hud_netgraph_swap_x         "0"
hud_netgraph_swap_y         "0"
hud_netgraph_width          "256"
hud_pent_align_x            "after"
hud_pent_align_y            "center"
hud_pent_frame              "0"
hud_pent_place              "ring"
hud_pent_pos_x              "0"
hud_pent_pos_y              "0"
hud_pent_scale              "1"
hud_pent_show               "1"
hud_pent_style              "0"
hud_ping_align_x            "after"
hud_ping_align_y            "center"
hud_ping_blink              "1"
hud_ping_frame              "0"
hud_ping_period             "1"
hud_ping_place              "fps"
hud_ping_pos_x              "0"
hud_ping_pos_y              "0"
hud_ping_show               "1"
hud_ping_show_dev           "0"
hud_ping_show_max           "0"
hud_ping_show_min           "0"
hud_ping_show_pl            "0"
hud_quad_align_x            "after"
hud_quad_align_y            "center"
hud_quad_frame              "0"
hud_quad_place              "suit"
hud_quad_pos_x              "0"
hud_quad_pos_y              "0"
hud_quad_scale              "1"
hud_quad_show               "1"
hud_quad_style              "0"
hud_ring_align_x            "after"
hud_ring_align_y            "center"
hud_ring_frame              "0"
hud_ring_place              "gun8"
hud_ring_pos_x              "0"
hud_ring_pos_y              "0"
hud_ring_scale              "1"
hud_ring_show               "1"
hud_ring_style              "0"
hud_sigil1_align_x          "left"
hud_sigil1_align_y          "top"
hud_sigil1_frame            "0"
hud_sigil1_place            "screen"
hud_sigil1_pos_x            "0"
hud_sigil1_pos_y            "0"
hud_sigil1_scale            "1"
hud_sigil1_show             "0"
hud_sigil1_style            "0"
hud_sigil2_align_x          "after"
hud_sigil2_align_y          "top"
hud_sigil2_frame            "0"
hud_sigil2_place            "sigil1"
hud_sigil2_pos_x            "0"
hud_sigil2_pos_y            "0"
hud_sigil2_scale            "1"
hud_sigil2_show             "0"
hud_sigil2_style            "0"
hud_sigil3_align_x          "after"
hud_sigil3_align_y          "top"
hud_sigil3_frame            "0"
hud_sigil3_place            "sigil2"
hud_sigil3_pos_x            "0"
hud_sigil3_pos_y            "0"
hud_sigil3_scale            "1"
hud_sigil3_show             "0"
hud_sigil3_style            "0"
hud_sigil4_align_x          "after"
hud_sigil4_align_y          "top"
hud_sigil4_frame            "0"
hud_sigil4_place            "sigil3"
hud_sigil4_pos_x            "0"
hud_sigil4_pos_y            "0"
hud_sigil4_scale            "1"
hud_sigil4_show             "0"
hud_sigil4_style            "0"
hud_speed_align_x           "center"
hud_speed_align_y           "bottom"
hud_speed_frame             "0"
hud_speed_place             "top"
hud_speed_pos_x             "220"
hud_speed_pos_y             "0"
hud_speed_show              "0"
hud_speed_xyz               "0"
hud_suit_align_x            "after"
hud_suit_align_y            "center"
hud_suit_frame              "0"
hud_suit_place              "pent"
hud_suit_pos_x              "0"
hud_suit_pos_y              "0"
hud_suit_scale              "1"
hud_suit_show               "1"
hud_suit_style              "0"
hud_teamfrags_align_x       "center"
hud_teamfrags_align_y       "before"
hud_teamfrags_cell_height   "10"
hud_teamfrags_cell_width    "32"
hud_teamfrags_cols          "2"
hud_teamfrags_fliptext      "1"
hud_teamfrags_frame         "0"
hud_teamfrags_padtext       "1"
hud_teamfrags_place         "suit"
hud_teamfrags_pos_x         "0"
hud_teamfrags_pos_y         "0"
hud_teamfrags_rows          "1"
hud_teamfrags_show          "1"
hud_teamfrags_shownames     "0"
hud_teamfrags_space_x       "0"
hud_teamfrags_space_y       "0"
hud_teamfrags_strip         "0"
hud_teamfrags_style         "0"
hud_teamfrags_vertical      "0"
hud_tracking_align_x        "left"
hud_tracking_align_y        "before"
hud_tracking_format         "%t > %n"
hud_tracking_frame          "0"
hud_tracking_place          "ammo1"
hud_tracking_pos_x          "0"
hud_tracking_pos_y          "0"
hud_tracking_show           "1"

hud_ownfrags_show           "0"

hud_recalculate

//Hud Radar
hud_radar_pos_x             "3"
hud_radar_pos_y             "-192"
hud_radar_autosize          "0"
hud_radar_frame_color       "0 0 0"
hud_radar_height            "160"
hud_radar_width            "160"
hud_radar_show              "0"

//MVD Auto Hud
mvd_autohud                 "0"



//FPS and EyeCandy Settings
cl_hidenails                 "0"
cl_hiderockets               "0"
cl_maxfps                    "77"
cl_model_bobbing             "0"
cl_muzzleflash               "0"
cl_nolerp                    "1"
cl_physfps                   "0"
cl_r2g                       "0"
cl_trueLightning             "0"
gl_detail                    "0"
r_drawentities               "1"
r_drawflame                  "1"
r_explosionLight             "0"
r_explosionLightColor        "0"
r_explosionType              "1"
r_flagColor                  "0"
r_grenadeTrail               "1"
r_lerpframes                 "1"
r_lerpmuzzlehack             "1"
r_lgbloodColor               "225"
r_lightflicker               "1"
r_powerupGlow                "1"
r_rocketLight                "0"
r_rocketLightColor           "0"
r_rocketTrail                "3"

//Particle Effects
gl_bounceparticles           "1"
gl_clipparticles             "1"
gl_part_blobs                "0"
gl_part_blood                "1"
gl_part_explosions           "1"
gl_part_gunshots             "1"
gl_part_inferno              "0"
gl_part_lavasplash           "0"
gl_part_spikes               "0"
gl_part_telesplash           "1"
gl_part_trails               "1"
gl_particle_blobs            "0"
gl_particle_blood            "1"
gl_particle_blood_color      "0.001"
gl_particle_blood_type       "0"
gl_particle_deatheffect      "0"
gl_particle_explosions       "0"
gl_particle_fasttrails       "0"
gl_particle_fire             "1"
gl_particle_gibtrails        "1"
gl_particle_gunshots         "0"
gl_particle_gunshots_type    "0"
gl_particle_muzzleflash      "0"
gl_particle_shockwaves       "1"
gl_particle_shockwaves_flat  "0"
gl_particle_sparks           "1"
gl_particle_spikes           "0"
gl_particle_spikes_type      "2"
gl_particle_trail_detail     "75"
gl_particle_trail_lenght     "1"
gl_particle_trail_time       "1"
gl_particle_trail_type       "1"
gl_particle_trail_width      "3"
gl_solidparticles            "0"

//Lighting
gl_coronas                   "0"
gl_coronas_tele              "0"
gl_fb_bmodels                "1"
gl_fb_models                 "1"
gl_flashblend                "1"
gl_lighting_colour           "0"
gl_lighting_vertex           "0"
gl_lightmode                 "2"
gl_loadlitfiles              "1"
gl_shaftlight                "1"
r_dynamic                    "1"
r_fullbright                 "0"
r_lightmap                   "0"
r_shadows                    "0"

//Turbulency and Sky Settings
gl_caustics                  "0"
gl_fog                       "0"
gl_fogend                    "800.0"
gl_fogsky                    "1"
gl_fogstart                  "50.0"
gl_surface_lava              "0"
gl_surface_slime             "0"
gl_turb_trails               "0"
gl_turbalpha                 "1"
gl_turbfog                   "0"
gl_turbfogDensity            "1"
gl_turbripple                "0"
gl_weather_rain              "0"
gl_weather_rain_fast         "0"
r_fastsky                    "0"
r_fastturb                   "0"
r_lavacolor                  "80 0 0"
r_novis                      "0"
r_skycolor                   "16"
r_skyname                    ""
r_slimecolor                 "10 60 10"
r_telecolor                  "255 60 60"
r_watercolor                 "50 80 120"

//Weapon View Model Settings
cl_bob                       "0"
cl_bobcycle                  "0"
cl_bobup                     "0"
cl_filterdrawviewmodel       "0"
r_drawviewmodel              "1"
r_viewmodelSize              "1"

//Texture Settings
gl_ext_texture_compression   "0"
gl_externalTextures_bmodels  "1"
gl_externalTextures_world    "1"
gl_lerpimages                "1"
gl_lumaTextures              "1"
gl_max_size                  "2048"
gl_miptexLevel               "0"
gl_picmip                    "0"
gl_playermip                 "0"
gl_scaleModelTextures        "0"
gl_scaleTurbTextures         "0"
gl_subdivide_size            "128"
gl_texturemode               "gl_linear_mipmap_linear"
r_drawflat                   "0"
r_floorcolor                 "50 100 150"
r_wallcolor                  "255 255 255"

//OpenGL Rendering
gl_affinemodels              "0"
gl_amfdebug                  "0"
gl_buildingsparks            "0"
gl_clear                     "0"
gl_clearColor                "0 0 0"
gl_cull                      "1"
gl_cutf_tesla_effect         "0"
gl_detpacklights             "0"
gl_extratrails               "0"
gl_finish                    "0"
gl_inferno_speed             "1000"
gl_inferno_trail             "2"
gl_lightning                 "1"
gl_lightning_size            "0.1"
gl_lightning_sparks          "0"
gl_motiontrails              "0"
gl_motiontrails_wtf          "0"
gl_nailtrail                 "1"
gl_nailtrail_plasma          "0"
gl_nailtrail_turb            "0"
gl_nocolors                  "1"
gl_smoothmodels              "1"
gl_triplebuffer              "1"
gl_ztrick                    "1"
r_farclip                    "4096"

//Screen & Powerup Blends
cl_bonusflash                "0"
cl_demoplay_flash            "1"
gl_cshiftpercent             "0"
gl_hwblend                   "1"
gl_polyblend                 "1"
v_contentblend               "0"
v_damagecshift               "1"
v_dlightcshift               "0"
v_pentcshift                 "0"
v_quadcshift                 "0"
v_ringcshift                 "0"
v_suitcshift                 "0"

//View Settings
cl_rollangle                 "1.0"
cl_rollspeed                 "250"
v_centermove                 "0.15"
v_centerspeed                "500"
v_gunkick                    "0"
v_idlescale                  "0"
v_ipitch_cycle               "1"
v_ipitch_level               "0.3"
v_iroll_cycle                "0.5"
v_iroll_level                "0.1"
v_iyaw_cycle                 "2"
v_iyaw_level                 "0.3"
v_kickpitch                  "0.05"
v_kickroll                   "0.05"
v_kicktime                   "0.05"
v_viewheight                 "0"


//New EyeCandy
loadsky                      "purple_caos"
gl_ztrick				"0"
gl_nailtrail			"0"
gl_nailtrail_turb			"1"
gl_lightmode			"0"
gl_shaftlight			"1"
gl_detail				"1"
gl_buildingsparks			"1"
gl_affinemodels			"1"
gl_part_telesplash		"1"
gl_part_blobs			"1"
gl_part_lavasplash		"1"
gl_triplebuffer			"1"
gl_cull				"1"
gl_contrast				"2.0"
gl_gamma				"0.5
gl_detail				"1"
gl_lerpimages			"1"
gl_caustics				"1"
gl_polyblend			"0"
gl_flashblend			"0"
gl_part_inferno			"1"
gl_clipparticles			"0"
gl_smoothmodels			"1"
gl_picmip				"0"
gl_smoothfont			"0"
gl_playermip			"0"
gl_turb_trails			"1"
gl_surface_lava			"0"
gl_surface_slime			"0"
gl_part_trails			"1"
gl_part_spikes			"1"
gl_part_gunshots			"1"
gl_part_blood			"1"
gl_bounceparticles		"1"
gl_inferno_trail			"2"
gl_lighting_vertex		"1"
gl_lighting_colour		"1"
gl_particle_blood			"1"
gl_particle_blood_color		"1"
gl_particle_blood_type		"1"
gl_particle_muzzleflash		"1"
gl_particle_fire			"1"
gl_particle_deatheffect		"1"
gl_particle_gunshots		"0"
gl_particle_gunshots_type	"1"
gl_particle_spikes		"0"
gl_particle_explosions		"0"
gl_particle_blobs			"0.4"
gl_part_spikes			"1"
gl_particle_sparks		"1"
gl_particle_shockwaves		"0"
gl_particle_shockwaves_flat	"0"
gl_particle_trail_type		"1"
gl_particle_trail_lengh		"0"
gl_particle_trail_time		"1"
gl_particle_trail_detai		"1"
gl_particle_trail_width		"2"
gl_turbripple			"1"
gl_part_trails			"1"
gl_part_explosions		"1"
gl_weather_rain			"0"
gl_weather_rain_fast		"0"
gl_nailtrail_plasma		"0"
gl_extratrails			"1"
gl_detpacklights			"1"
gl_buildingsparks			"1"
gl_motiontrails			"1"
gl_motiontrails_wtf		"0"
gl_cutf_tesla_effect		"1"
gl_particle_gibtrails		"1"
gl_particle_fasttrails		"0"
gl_coronas_tele			"1"
gl_turbfog				"2"
gl_turbfogDensity			"0.2"
cl_democlock			"0"
r_grenadetrail			"3"
r_dynamic				"1"
r_rockettrail			"1"
r_explosiontype			"1"
r_lerpmuzzlehack			"1"
r_powerupGlow			"1"
r_novis				"0"
r_lerpframes			"1"
r_damagestats			"0"
cl_camera_death			"0"
msg					"4"
ignore_mode				"1"
con_sound_mm1_volume		"0"
con_sound_mm2_volume		"0"
con_sound_other_volume		"0"
con_sound_spec_volume		"0"
ignore_spec				"2"
cl_floodprot			"1"
con_notifylines			"0"
gl_shaftlight			"1"
gl_lightning			"1"
gl_particle_trail_detail	"150"
gl_lightning_sparks		"0.2"
gl_lightning_size			"5"






//Teste
gl_clipparticles "1" // Não desenhas as particulas se elas estiverem muito próximas
gl_particle_shockwaves "0"
gl_particle_shockwaves_flat "0"
gl_detpacklights "1"
gl_buildingsparks "0"
gl_cull                      "1"
gl_finish                    "0"
gl_nocolors                  "0"
gl_triplebuffer              "1"
gl_ztrick                    "1"



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